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Kingdom Hearts Re:Genesis • View topic - Maximilian
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Kingdom Hearts Re:Genesis
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Post Maximilian Posted: Sat Mar 02, 2013 3:59 pm
Packie
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IRC Nickname: Packie
Player's Real Name (Optional): Patrick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Maximilian
Age: 15
Sex: Male
Picture:



Description: Max is a young lad with a strong sense of compassion, and approaches each day with a generally cheery outlook. He's a friendly guy and pretty easy to get along with.

He's none too intimidating, even for a young lad. Short, matted blonde hair rests atop his head, his face highlighted by a pair of green eyes. He's often seen in attire that befits a worker, in a green shirt and dark-green pants with matching overalls, a simple brown tool belt tied around his waist bearing the mechanic's bare essentials. Around his neck hangs a large red stone

Favorite Thing: Gadgets, Mechanics, Circuses, Mom's Potato Pie
Fears: Not being able to see his friends again
History: Max was born to Gerald and Elena, who comprised a rather wealthy family. His father Gerald was a renowned hunter who had been settling down. Elena, on the other hand, had actually arrived from the future as the leader of a rebel organization embattled with Emperor Griffon (who, in fact, is not a griffon at all). Max's childhood, content as it was among high living and a fair collection of maids and servants, seemed uneventful, but his schooling and intellectual curiosities steered him towards gadgets from a ver young age, and he filled his room with them whenever he had a chance. Clocks, pendulums, and other things were in his room, living in the simple town of Palm Brinks.

One day, however, his mother had to leave, for reasons she never told Max, leaving Gerald to cover for her absence...and Max slowly grew more and more frustrated by the day. He was beginning to get angry, though he did pass a good amount of time in Cedric's workshop. Cedric had taken in Max as an apprentice, allowing Max to further steep himself into mechanics and the like. When he grew more and more curious in his craft, as well as the real reason his mother left, Gerald's Red Atlamillia seemed to begin to reject him. Handing it over to Max one day and seeing there were no complications about it, he allowed Max to keep the Red Atlamillia.

At the same time, there were strange occurences. For the past few years, the Blackstone Railroad had been shut down by Mayor Need, essentially cutting Palm Brinks off from the outside world as Emperor Griffon's forces, from several eras, had begun to destroy sections of the world. Additionally, the circus was in town, but one of many nice little diversions that kept the populace blissfully unaware. Max loved the circus, but his ticket was stolen as he approached the entrance. After some apprehension, he had caught the thief, who bowed his head and apologized. Giving it some thought, Max decided to give him the ticket anyway.

Shocked by the act of compassion, the thief started to walk away, before turning his head over his shoulder and speaking in a suddenly female voice. "...you passed. You just might be able to do it! Whatever you do...don't give up that stone." With that, the stranger vanished, leaving the ticket behind as Max went off to see the circus.

Having a hard time getting a good view of the stage, he snuck into the rafters and then heard the voices of the mayor and another man dressed to the 9's as a clown. His name was Flotsam, and he led the circus troupe. The mayor was essentially being blackmailed and threatened if he did not find a specific red stone...and when the boards creaked from above, their gazes turned up toward Max.

"THAT'S THE STONE! FINALLY! AFTER HIM!!"

With that, Max's eyes went wide as he immediately fled the circus tent with all haste.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Path of the Warrior

Stats

Level: 1
EXP to next level: 0/40
STR: 10
MAG: 7
DEF: 9
HP: 60
MP: 80
AP: 5

Report Card: 30/30
(Base grade is E-)

Phys Ed: E+(Def+4/2 pts)
PDR: E+(Str+4/2 pts)
Science: D-(Mag+6/4 pts)
Social Studies: E+(Str+4/2 pts)
Arcanum: E-(Mag+0/0 pts)
Industrial Arts: C-(Str+12/12 pts)
Home Economics: D(Def+8/6 pts)
Fine Arts: E+(Mag+4/2 pts)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Abilities:
5 AP Free / 5 AP Total

Name: Combo[Starter]
AP Cost: 2
Description: Allows a character to perform a series of attacks in rapid succession in a single action.
Effect: Replaces standard "Attack" with Combo attack, allowing for 1d3 hits. Combo hits use Strength (or in rare cases Magic) / 10 for base damage.
Learning: By Level (1) By Item (No) By Teacher (DC10)

Name: Dodge Roll[Starter]
AP Cost: 1
Description: A hasty jump, tuck, and roll away from an attack.
Effect: Grants a +5 to Defense rolls, and can be used against just about any kind of attack.
Learning: By Level (1) By Item (No) By Teacher (DC5)

Name: Strike Raid[Starter]
AP Cost: 2
MP Cost: 10
Description: A single ranged attack taking advantage of the magical properties of your weapon.
Effect: Deals one normal hit up to 2 areas away before instantly returning your weapon to you.
Learning: By Level (1) By Item (Yes) By Teacher (DC 25)

Name: Spinning Strike[Custom Attack]
AP Cost:
MP Cost:
Description: Max rears back his wrench for a wind-up, before spinning all around to strike multiple enemies at once with a quick follow-through spinning flourish.
Effect: Supposed to require 1 turn of charge time and then strike multiple foes.
Learning:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells:
1/1 Spell Slots Open

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drive/Transformation
***Not yet Unlocked***

DP: 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Equipment

Weapon(Main): Battle Wrench
Weapon(Off-Hand): Classic Gun
Armor:
Accessory:
Accessory:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory

Name: Battle Wrench
Description: A large wrench, perfect for fixing that vacuum cleaner, repairing that broken crane, and bludgeoning your foe.
Core: Heartbound
Level: 1
Accuracy: +3
Strength: +4
Magic: +1
Defense: +0
Permanent Orb: None
Current Orb: None

Name: Classic Gun
Description: A simple, old-school revolver that almost looks like it was made in a toy store by a Cowboys & Indians enthusiast.
Core: Heartbound
Trait: Ammo
Level: 1
Accuracy: +4
Strength: +6
Magic: +1
Defense: +0
Permanent Orb: None
Current Orb: None

Munny: 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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