Kingdom Hearts Re:Genesis
http://khrpg.dimensionalwar.com/

Offensive Abilities
http://khrpg.dimensionalwar.com/viewtopic.php?f=19&t=23
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Author:  Tony [ Thu Jun 28, 2012 4:27 pm ]
Post subject:  Offensive Abilities

Name: Combo
AP Cost: 2
Description: Allows a character to perform a series of attacks in rapid succession in a single action.
Effect: Replaces standard "Attack" with Combo attack, allowing for 1d3 hits. Combo hits use Strength (or in rare cases Magic) / 10 for base damage.
Learning: By Level (1) By Item (No) By Teacher (DC10)

Name: Focus
AP Cost: 2
Description: Allows a character to focus their mental faculties towards the perfect cast.
Effect: The next cast after a user focuses receives a +4 to-hit and +6 damage, which wears off whether the spell hits or not. A user may delay casting and maintain focus, but loses it if they take any action.
Learning: By Level (1) By Item (No) By Teacher (DC20)

Name: Magic Lock-On
AP Cost: 1
Description: A characters spells become capable of homing in on their target.
Effect: Spell to hit bonus is doubled.
Learning: By Level (1) By Item (Yes) By Teacher (DC30)

Name: Furious Shout
AP Cost: 2
MP Cost: 20
Description: Make a brave roar capable of knocking down up to 3 opponents
Effect: Deals Strength Stat as damage, plus a 50% chance of knockdown on 1d3 opponents.
Learning: By Level (1) By Item (Yes) By Teacher (DC 15)

Name: Strike Raid
AP Cost: 2
MP Cost: 10
Description: A single ranged attack taking advantage of the magical properties of your weapon.
Effect: Deals one normal hit up to 2 areas away before instantly returning your weapon to you.
Learning: By Level (1) By Item (Yes) By Teacher (DC 25)

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