Kingdom Hearts Re:Genesis
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Offensive Magic
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Author:  Tony [ Sat Jun 23, 2012 6:37 pm ]
Post subject:  Offensive Magic

Name: Fire
MP Cost: 10
Description: Creates a small fireball to track and strike one target.
Effect: MAG - +3 to-hit, +3 damage.
Learning: By Level (1) By Item (Yes) By Teacher (DC10)

Name: Fira
MP Cost: 20
Description: Creates a pair of fireballs to track and strike one target.
Effect: MAG - +6 to-hit, +5 damage.
Learning: By Level (5) By Item (Yes) By Teacher (DC20)

Name: Firaga
MP Cost: 40
Description: Creates a stream of fireballs to track and strike one target.
Effect: MAG - +10 to-hit, +8 damage.
Learning: By Level (15) By Item (Yes) By Teacher (DC50)
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Name: Blizzard
MP Cost: 10
Description: Creates a chunk of sharp ice directly in front of the user, then projects it forward at a target.
Effect: MAG - +0 to-hit, +5 damage.
Learning: By Level (1) By Item (Yes) By Teacher (DC10)

Name: Blizzara
MP Cost: 20
Description: Creates a series of chunks of ice directly in front of the user, then fires it forward in a shotgun-like pattern.
Effect: MAG - +3 to-hit, +8 damage.
Learning: By Level (5) By Item (Yes) By Teacher (DC20)

Name: Blizzaga
MP Cost: 40
Description: Creates a series of icy projectiles that bombard a single target.
Effect: MAG - +5 to-hit, +12 damage.
Learning: By Level (15) By Item (Yes) By Teacher (DC50)
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Name: Thunder
MP Cost: 15
Description: Creates a series of lightning bolts that strike up to 2 targets simultaneously.
Effect: MAG - +0 to-hit, +3 damage, 2 targets.
Learning: By Level (1) By Item (Yes) By Teacher (DC15)

Name: Thundara
MP Cost: 30
Description: Creates a rain of lightning that strike up to 3 targets simultaneously.
Effect: MAG - +3 to-hit, +5 damage, 3 targets
Learning: By Level (7) By Item (Yes) By Teacher (DC26)

Name: Thundaga
MP Cost: 60
Description: Creates a blistering storm that strike up to 4 targets simultaneously.
Effect: MAG - +5 to-hit, +8 damage, 4 targets
Learning: By Level (17) By Item (Yes) By Teacher (DC54)
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Name: Water
MP Cost: 10
Description: Creates a dense bubble of water around a single target before it pops.
Effect: MAG - +3 to-hit, +3 damage
Learning: By Level (3) By Item (Yes) By Teacher (DC14)

Name: Watera
MP Cost: 20
Description: Creates a large solid bubble of water above a single target before it falls onto it.
Effect: MAG - +6 to-hit, +6 damage
Learning: By Level (8) By Item (Yes) By Teacher (DC26)

Name: Watega
MP Cost: 40
Description: Creates a small wave of water that appears, washes over a target, then disappears.
Effect: MAG - +10 to-hit, +10 damage.
Learning: By Level (18) By Item (Yes) By Teacher (DC56)
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Name: Verdant
MP Cost: 15
Description: A series of small vine whips strike and wrap around a single target.
Effect: MAG - +3 to-hit, +3 damage. 25% chance to grapple; to break, target STR vs. caster MAG.
Learning: By Level (2) By Item (Yes) By Teacher (DC12)

Name: Verdara
MP Cost: 30
Description: A thick pair of vines break from the ground to strike and entangle a target.
Effect: MAG - +5 to-hit, +5 damage. 33% chance to grapple; to break, target STR vs. caster MAG +3.
Learning: By Level (7) By Item (Yes) By Teacher (DC22)

Name: Verdaga
MP Cost: 60
Description: A nest of vines erupts from the ground underneath a single target to strike at and entangle it.
Effect: MAG - +8 to-hit, +8 damage. 50% chance to grapple; to break, target STR vs. caster MAG +5.
Learning: By Level (17) By Item (Yes) By Teacher (DC54)
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Name: Quake
MP Cost: 15
Description: Breaks the ground underneath a single target to bounce them up into the air and back downwards
Effect: MAG - +0 to-hit, +5 damage; 25% chance of Knockdown.
Learning: By Level (3) By Item (Yes) By Teacher (DC15)

Name: Quakara
MP Cost: 30
Description: Breaks the ground underneath a single target to sink them inwards, only to explode upwards.
Effect: MAG - +3 to-hit, +8 damage; 33% chance of knockdown.
Learning: By Level (8) By Item (Yes) By Teacher (DC25)

Name: Quaga
MP Cost: 60
Description: A large chunk of rock is thrown upwards into the air with the target on it, only to explode and drop back down with it.
Effect: MAG - +5 to-hit, +12 damage; 50% chance of Knockdown.
Learning: By Level (18) By Item (Yes) By Teacher (DC56)
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Name: Magnet
MP Cost: 20
Description: A sphere of powerful spiritual energy forms in the middle of an Area, bringing all targets inside of it inwards towards the center and stunning them briefly.
Effect: MAG - +3 to-hit, +3 damage. Targets stunned for 1 round and bunched together.
Learning: By Level (5) By Item (Yes) By Teacher (DC20)

Name: Magnera
MP Cost: 40
Description: A powerful, dense, sparking electromagnetic source appears in the middle of an Area, drawing all targets inwards towards it and stunning them briefly.
Effect: MAG - +5 to-hit, +5 damage. Targets stunned for 1 round and bunched together.
Learning: By Level (10) By Item (Yes) By Teacher (DC35)

Name: Magnega
MP Cost: 80
Description: A column of electromagnetic power shoots up in the middle of an Area, drawing all targets inside of it towards the center to spin and stun them.
Effect: MAG - +8 to-hit, +8 damage. Targets stunned for 2 rounds and bunched together.
Learning: By Level (20) By Item (Yes) By Teacher (DC62)
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Name: Shadow
MP Cost: 15
Description: Creates a swirling vortex of darkness around a single target.
Effect: MAG - +3 to-hit, +3 damage. Raised to +5/+5 in moonlight or dark enough areas.
Learning: By Level (4) By Item (Yes) By Teacher (DC18)

Name: Shadora
MP Cost: 30
Description: Makes a target's shadow jump out and attack it.
Effect: MAG - +6 to-hit, +6 damage. Raised to +9/+9 in moonlight or dark enough areas.
Learning: By Level (9) By Item (Yes) By Teacher (DC30)

Name: Shadoga
MP Cost: 60
Description: Makes a target's ally's shadow jump out and attack the target.
Effect: MAG - +8 to-hit, +8 damage. Raised to +12/+12 in moonlight or dark enough areas.
Learning: By Level (19) By Item (Yes) By Teacher (DC58)
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Name: Lux
MP Cost: 15
Description: Creates a bright swirl of primsatic light that strikes up to 2 targets.
Effect: MAG - +3 to-hit, +3 damage. Raised to +5/+5 in daylight or bright enough areas.
Learning: By Level (4) By Item (Yes) By Teacher (DC18)

Name: Lucira
MP Cost: 30
Description: Creates a swirling prism of light that sends out beams to strike up to 3 targets.
Effect: MAG - +6 to-hit, +6 damage. Raised to +8/+8 in daylight or bright enough areas.
Learning: By Level (9) By Item (Yes) By Teacher (DC30)

Name: Luciga
MP Cost: 60
Description: Creates a small nova of prismatic light that explodes in beams to strike up to 4 targets.
Effect: MAG - +8 to-hit, +8 damage. Raised to +12/+12 in daylight or bright enough areas.
Learning: By Level (19) By Item (Yes) By Teacher (DC58)
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Name: Dark
MP Cost: 20
Description: Sends a powerful projectile of Dark energy to strike a single target.
Effect: MAG - +5 to-hit, +5 damage.
Learning: By Level (5) By Item (Yes) By Teacher (DC20)

Name: Darkra
MP Cost: 40
Description: Sends a pair of Dark projectiles at a single target.
Effect: MAG - +8 to-hit, +10 damage.
Learning: By Level (10) By Item (Yes) By Teacher (DC30)

Name: Darkga
MP Cost: 80
Description: Sends a long series of Dark projectiles at a single target.
Effect: MAG - +12 to-hit, +15 damage.
Learning: By Level (20) By Item (Yes) By Teacher (DC60)
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Name: Dia
MP Cost: 20
Description: A spray of Light projectiles strikes 2 enemies.
Effect: MAG - +5 to-hit, +5 damage.
Learning: By Level (5) By Item (Yes) By Teacher (DC20)

Name: Diara
MP Cost: 40
Description: Long waves of light energy surge outwards to strike up to 3 targets.
Effect: MAG - +10 to-hit, +8 damage.
Learning: By Level (10) By Item (Yes) By Teacher (DC30)

Name: Diaga
MP Cost: 80
Description: A series of blistering projectiles of Light energy are sent outwards to strike up to 4 targets.
Effect: MAG - +15 to-hit, +12 damage.
Learning: By Level (20) By Item (Yes) By Teacher (DC60)
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Name: Ruin
MP Cost: 15
Description: A ball of non-elemental energy strikes a single target.
Effect: MAG - +3 to-hit, +3 damage. 25% chance of knocking a target back 1 Area.
Learning: By Level (3) By Item (Yes) By Teacher (DC15)

Name: Ruinra
MP Cost: 30
Description: A series of non-elemental energy balls sears through a target.
Effect: MAG - +6 to-hit, +6 damage. 33% chance of knocking a target back 1 Area.
Learning: By Level (8) By Item (Yes) By Teacher (DC26)

Name: Ruinga
MP Cost: 60
Description: A strong burst of raw, non-elemental energy strikes a single target before exploding outwards.
Effect: MAG - +10 to-hit, +10 damage. 50% chance of knocking a target back 1 Area.
Learning: By Level (18) By Item (Yes) By Teacher (DC56)
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Name: Demi
MP Cost: 30
Description: Creates a small gravitational pool beneath a target that drains stamina.
Effect: Drains 20% of target's HP up to 100.
Learning: By Level (8) By Item (Yes) By Teacher (DC28)

Name: Demira
MP Cost: 60
Description: Creates a swirling chasm of gravity around 2 targets that drains stamina.
Effect: Drains 33% of a target's HP up to 150.
Learning: By Level (13) By Item (Yes) By Teacher (DC36)

Name: Demiga
MP Cost: 120
Description: Creates a vortex around up to 3 targets that drains stamina.
Effect: Drains 50% of a target's HP up to 200.
Learning: By Level (23) By Item (Yes) By Teacher (DC66)
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Name: Comet
MP Cost: 30
Description: Drops a large comet through the atmosphere to strike an Area.
Effect: MAG - +5 to-hit, +10 damage to all targets in an Area.
Learning: By Level (12) By Item (Yes) By Teacher (DC40)

Name: Cometra
MP Cost: 60
Description: Rains a series of comets through the atmosphere to strike an Area.
Effect: MAG - +8 to-hit, +15 damage to all targets in an Area.
Learning: By Level (22) By Item (Yes) By Teacher (DC70)

Name: Meteor
MP Cost: 120
Description: Pulls a large rock through the atmosphere to devastate an Area.
Effect: MAG - +12 to-hit, +24 damage to all targets in an Area.
Learning: By Level (32) By Item (Yes) By Teacher (DC100)
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Name: Nova
MP Cost: 30
Description: A searing blast of spiritual energy pierces magical defenses to deal damage to 1 target.
Effect: MAG - +5 to-hit, +10 damage; negates Shell, Wall, all Reflects.
Learning: By Level (12) By Item (Yes) By Teacher (DC40)

Name: Flare
MP Cost: 60
Description: A swirling implosion of high-powered spiritual energy pierces magical defenses to deal damage to 2 targets.
Effect: MAG - +8 to-hit, +15 damage to 2 targets; negates Shell, Wall, all Reflects.
Learning: By Level (22) By Item (Yes) By Teacher (DC70)

Name: Starflare
MP Cost: 120
Description: A series of chain-reaction explosions of spiritual energy around 3 targets pierces all magical defenses and deals damage.
Effect: MAG - +12 to-hit, +24 damage to 3 targets; negates Shell, Wall, all Reflects.
Learning: By Level (32) By Item (Yes) By Teacher (DC100)
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Author:  Tony [ Sat Jun 23, 2012 7:01 pm ]
Post subject:  Status Effect Magic

Name: Blind
MP Cost: 20
Description: A cloud of dark energy surrounds a target to reduce its vision.
Effect: Removes a target's STR and MAG to-hit bonuses (statistic is rolled only) for 2 rounds.
Learning: By Level (1) By Item (Yes) By Teacher (DC10)

Name: Silence
MP Cost: 30
Description: A bright white light flashes around a target, breaking its spiritual connection to prevent it from casting magic, as well as rendering it mute.
Effect: Target is unable to cast magic or use MAG-related Abilities for 2 rounds.
Learning: By Level (4) By Item (Yes) By Teacher (DC18)

Name: Confuse
MP Cost: 40
Description: A series of bright flashes of white light confuses and disorients a target, making it mistake friend for foe.
Effect: Target randomizes attack pattern, including friends and foes; roll 1d(targets) to determine. Lasts 2 rounds.
Learning: By Level (8) By Item (Yes) By Teacher (DC26)

Name: Poison
MP Cost: 30
Description: A leeching dose of spiritual energy drains the stamina from a target slowly.
Effect: Each time a target takes an action (including dodges), it suffers a 5% loss of HP for 2 rounds.
Learning: By Level (6) By Item (Yes) By Teacher (DC22)

Name: Sleep
MP Cost: 30
Description: A swirl of greyish energy swirls around a target before lulling it to sleep for a short time.
Effect: Renders a target unable to act or dodge for 2 rounds. STR-based attacks/abilities will wake the target, MAG-based spells will not.
Learning: By Level (3) By Item (Yes) By Teacher (DC14)

Name: Berserk
MP Cost: 60
Description: A red energy is infused into a character, forcing it to attack with abandon.
Effect: Reduces a character to randomized physical attacks, but raises its damage to 200% for 2 rounds.
Learning: By Level (11) By Item (Yes) By Teacher (DC32)

Name: Stop
MP Cost: 60
Description: Locks a character in place in time.
Effect: Prevents a target from acting or evading attacks for a short time. When effect is over, damage taken during effect accumulates immediately. Lasts for 2 rounds.
Learning: By Level (13) By Item (Yes) By Teacher (DC36)

Name: Slow
MP Cost: 40
Description: Reduces a character's speed drastically.
Effect: Reduces a target's rolls by 50% (reduces a 1d10+5 to 1d5+5, round up). Lasts for 2 rounds.
Learning: By Level (9) By Item (Yes) By Teacher (DC28)

Name: Petrify
MP Cost: 80
Description: Encases a single target in stone, forming a neat carbonite-like likeness of it.
Effect: A character is considered KO for all intents and purposes, and doesn't take any damage if struck. Lasts until treated.
Learning: By Level (14) By Item (Yes) By Teacher (DC38)

Name: Deprotect
MP Cost:
Description: A stiff, unnatural cold freezes a single target's magical barriers solid and brittle, removing their protective benefits.
Effect: Removes "Protect" status effect. If cast on a neutral target, raises physical damage taken to 150%.
Learning: By Level () By Item () By Teacher ()

Name: Deshell
MP Cost:
Description: A stiff, unnatural cold helps conduct spiritual energy around a single target, as well as remove their magical protections.
Effect: Removes "Shell" status effect. If cast on a neutral target, raises magical damage taken to 150%.
Learning: By Level () By Item ( ) By Teacher ( )

Name: Degen
MP Cost:
Description: A terrible cold interferes with the body's ability to heal.
Effect: Removes "Regen" status effect.
Learning: By Level ( ) By Item ( ) By Teacher ( )

Name: Debrave
MP Cost:
Description: A frightful cold cuts to the bone, chilling a target's spirits.
Effect: Removes "Brave" status effect. If cast on a neutral target, lowers physical damage done by 50%.
Learning: By Level ( ) By Item ( ) By Teacher ( )

Name: Defaith
MP Cost:
Description: A brittle cold makes it difficult to concentrate for a single target, reducing its ability to focus.
Effect: Removes "Faith" status effect. If cast on a neutral target, lowers magical damage done by 50%.
Learning: By Level ( ) By Item ( ) By Teacher ( )

Name: Deguard
MP Cost:
Description: An uncanny chill freezes even the toughest magical auras solid so they clatter to the ground as crystals.
Effect: Removes "Reflect" and "Wall" status effects. If cast on a neutral target, raises all damage taken to 150%.
Learning: By Level ( ) By Item ( ) By Teacher ( )

Name: Dispel
MP Cost:
Description: A powerful blitz of spiritual energy breaks enchantments on a single target.
Effect: Removes all positive status effects from a single target.
Learning: By Level ( ) By Item ( ) By Teacher ( )

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